Neon Basileus
A vaporwave city builder under siege. Lead a finite population through seven attacks where every worker, soldier, and sacrifice matters.

Marble, neon, and an army on the horizon.
In Neon Basileus, you are a philosopher-king guiding a city through seven escalating siege rounds. Your people are irreplaceable. Your food is limited. Every person sent to work is someone who cannot fight.
Build farms and workshops, strengthen your fortifications, train professional soldiers, and decide where to hold the line. Then watch your preparations face an automatic, turn-based battle - all on the same map.
- One population, competing needs. Divide your people between production, construction, training, and defense.
- Intelligence with uncertainty. Know how many enemy armies approach each row, but discover their types only when combat begins.
- Expansion carries risk. A vulnerable workplace can cost you its output and everyone assigned there.
- Seven waves to endure. Protect your Government and keep your people alive through the final assault.
Built for The Aristotle game jam.
| Published | 4 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | snowtigerpixels |
| Genre | Strategy |
| Made with | Phaser |
| Tags | 2D, Auto Battler, City Builder, phaser, resource-management, Singleplayer, Turn-based Strategy, vaporwave |
| Average session | A few minutes |
| Languages | English |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds |



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